This plugin allows you to create a mobius strip in an easy and simple method. You just need one click of the mouse in viewport, move the mouse, click again and you will get a great looking object.

Quick start

 

• Choose category «Mechanical Parts» under create -> geometry

• Click button «MobiuStrip».

Controls & parameters

 

Edge

Draws a strip from edge to edge. You can change the center location by moving the mouse.

Center

Draws a strip from the center out.

The Keyboard Input rollout contains a common set of position fields, labeled X, Y, Z, Radius, Height and Width. The numbers you enter are offsets along the axes of the active construction plane; either the home grid or a grid object. Plus and minus values correspond to positive and negative directions for these axes. Defaults=0,0,0; the center of the active grid. The location set by X and Y is equivalent to the first mouse-down position using the standard method of creating objects. 

Radius

Sets the radius of the strip.

Height

Thickhess of the strip.

Turns

Set number of the turns. One turn equals 180 degrees. Minimal value is 1.

Width

Sets the width of the Strip object.

 


Segments

Sets the number of segments of the strip.

Smooth

Blends the faces of the strip, creating a smooth appearance in rendered views.

Generate Mapping Coords

Generates coordinates for applying mapped materials to the strip. Default=on.

Real-World Map Size

Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.

Video guide