Mechanical Parts : Mobius strip

  • Create panel > (Geometry) > Mechanical parts > Object Type rollout > MobiuStrip button

Examples of Mobius strips

Procedures

To create a mobius strip:

  1. In any viewport, drag to define a strip.
  2. As you drag, a strip emerges with its center at the pivot point.
  3. Release to set the radius of the strip ring.
  4. Move to define the width of the cross-sectional circle, then click.
  5. Move to define the height(thick) of the strip, then click to create object.

Interface

Creation Method rollout

Edge
Draws a strip from edge to edge. You can change the center location by moving the mouse.
Center
Draws a strip from the center out.

Keyboard input rollout

The Keyboard Entry rollout contains a common set of position fields, labeled X, Y, and Z. The numbers you enter are offsets along the axes of the active construction plane; either the home grid or a grid object. Plus and minus values correspond to positive and negative directions for these axes. Defaults=0,0,0; the center of the active grid.

The location set by X and Y is equivalent to the first mouse-down position using the standard method of creating objects.

Radius
Sets the distance from the center of the strip to the center of the cross-sectional circle. This is the radius of the strip ring.
Height, Width
Sets the height  and width of the strip object.

Parameters rollout

The defaults produce a non smooth strip with 1 half turn and 24 segments.

Radius
Sets the distance from the center of the strip to the center of the cross-sectional circle. This is the radius of the strip ring.
Height, Width
Sets the height  and width of the strip object.
Segments
Sets the number of radial divisions around the strip.
Turns
The number of half 180-degree turns in the strip.
Smooth
Blends the faces of the strip, creating a smooth appearance in rendered views.
Generate Mapping Coords
Generates coordinates for applying mapped materials to the strip. Default=on.
Real-World Map Size
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Default=off.

Simple visual explanation of parameters: