Autodesk® 3ds Max®: Mechanical Parts
This plugin allows you to create an extended spring in an easy and simple method. You just need one click of the mouse in viewport, move the mouse, click again, and you will get a great looking object.
Quick start | |
---|---|
![]() |
• Choose category «Mechanical Parts» under create -> geometry • Click button «Xpring». |
Controls & parameters | |
![]() |
Edge Draws a spring from edge to edge. You can change the center location by moving the mouse. CenterDraws a spring from the center out. CW/CCWSpecifies whether the coils of the spring are clockwise (CW) or counterclockwise (CCW). The Keyboard Input rollout contains a common set of position fields, labeled X, Y, Z, Radius, Diameter and Turns. The numbers you enter are offsets along the axes of the active construction plane; either the home grid or a grid object. Plus and minus values correspond to positive and negative directions for these axes. Defaults=0,0,0; the center of the active grid. The location set by X and Y is equivalent to the first mouse-down position using the standard method of creating objects. Radius Sets the radius of the spring. Diameter Sets the diameter of the coils. Turns Set number of the coils. Segments Sets the number of segments of the coils. One turn equals to 60 segments. Radius 1, Radius 2 Adjusts the first and second radiuses of the spring. Sides Set number of the sides around the coil. For Round form only. For Quad & Romb this value is 4 always. Round, Quad & Romb Form of the profile of the coils. SmoothBlends the faces of the spring, creating a smooth appearance in rendered views. Generate Mapping CoordsGenerates coordinates for applying mapped materials to the spring. Default=off. Real-World Map SizeControls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off. |
Video guide | |
This plugin allows you to create an extended spring in an easy and simple method. You just need one click of the mouse in viewport, move the mouse and you will get a great looking object.
Quick start | |
---|---|
![]() |
• Choose category «Mechanical Parts» under create -> geometry • Click button «Nut». |
Controls & parameters | |
![]() |
Edge Draws a nut from edge to edge. You can change the center location by moving the mouse. CenterDraws a nut from the center out. The Keyboard Input rollout contains a common set of position fields, labeled X, Y, Z, Radius, and Height. The numbers you enter are offsets along the axes of the active construction plane; either the home grid or a grid object. Plus and minus values correspond to positive and negative directions for these axes. Defaults=0,0,0; the center of the active grid. The location set by X and Y is equivalent to the first mouse-down position using the standard method of creating objects. Radius Sets the radius of the nut. Height Sets dimension along the central axis. Negative values create the nut below the construction plane. Segments Sets the number of segments of the side. Hole Radius Sets the inner hole radius. If it equals zero the hole is absent. Edge Size Sets size of the edges. Chamfer Sets the edge roundness in percent of radius. Top side, Bottom side Switch on/off the edge roundness on the sides. Smooth Blends the faces of the spring, creating a smooth appearance in rendered views. |
Video guide | |
- Details
- Written by Super User
- Category: Autodesk® 3ds Max®: Mechanical Parts
- Hits: 1074
Autodesk® 3ds Max®: Mechanical Parts
Autodesk® 3ds Max®: MobiuStrip
This plugin allows you to create a mobius strip in an easy and simple method. You just need one click of the mouse in viewport, move the mouse, click again and you will get a great looking object.
Quick start | |
---|---|
![]() |
• Choose category «Mechanical Parts» under create -> geometry • Click button «MobiuStrip». |
Controls & parameters | |
![]() |
Edge Draws a strip from edge to edge. You can change the center location by moving the mouse. CenterDraws a strip from the center out. The Keyboard Input rollout contains a common set of position fields, labeled X, Y, Z, Radius, Height and Width. The numbers you enter are offsets along the axes of the active construction plane; either the home grid or a grid object. Plus and minus values correspond to positive and negative directions for these axes. Defaults=0,0,0; the center of the active grid. The location set by X and Y is equivalent to the first mouse-down position using the standard method of creating objects. Radius Sets the radius of the strip. Height Thickhess of the strip. Turns Set number of the turns. One turn equals 180 degrees. Minimal value is 1. Width Sets the width of the Strip object.
Segments Sets the number of segments of the strip. SmoothBlends the faces of the strip, creating a smooth appearance in rendered views. Generate Mapping CoordsGenerates coordinates for applying mapped materials to the strip. Default=on. Real-World Map SizeControls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off. |
Video guide | |
This plugin allows you to create a gear in an easy and simple method. You just need one click of the mouse in viewport, move the mouse, click again, and you will get a great looking object.
Quick start | |
---|---|
![]() |
• Choose category «Mechanical Parts» under create -> geometry • Click button «Gear». |
Controls & parameters | |
![]() |
Edge Draws a gear from edge to edge. You can change the center location by moving the mouse. CenterDraws a gear from the center out. The Keyboard Input rollout contains a common set of position fields, labeled X, Y, Z, Radius, Height, Height of teeth and Number os teeth. The numbers you enter are offsets along the axes of the active construction plane; either the home grid or a grid object. Plus and minus values correspond to positive and negative directions for these axes. Defaults=0,0,0; the center of the active grid. The location set by X and Y is equivalent to the first mouse-down position using the standard method of creating objects. Radius Sets the radius of the gear. Height Sets dimension along the central axis. Negative values create the cone below the construction plane. Segments Sets the number of segments of the gear. Twist Sets the twist value of the teeth of the gear. Cone Sets the cone form of the gear. Parts A,B,C Set part of profile of tooth. Smooth Blends the faces of the gear, creating a smooth appearance in rendered views. Generate Mapping CoordsGenerates coordinates for applying mapped materials to the gear. Default=off. Real-World Map SizeControls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off. |
Video guide | |